Work Samples
PVP/Multiplayer Design
Versus (PvP) Mode for Warhammer: Vermintide 2

Systems Design/Wireframing/UX
Warhammer 40K: Darktide

https://www.playdarktide.com/news/dev-blog-mission-terminal/

Warhammer: Vermintide 2









Mortal Kombat














Complete Game Dynamic/Playable Wireframe for Ballarina
Level Design




Pig Island levels for Angry Birds Action!




Segment level layouts used in randomization of the tracks for Ballarina
GDD
Documentation for Unannounced Game
Character Design & Scripting

Mocap/Animation and Scripting for Mortal Kombat X

Various Game Design
Planet Generation System for Space Engineers

Blocks and Cart System for Medieval Engineers

TLE update for MVP NJR










Balancing / Economy Design & Level Design for Bloons Super Monkey 2


Asset management for Monster High


Breakdown & Improvements for Trolls vs Vikings 2

SWOT Analysis & 2.0 for MegaNumbers
TLE & Metrics for Mushroom Wars 2

AR Research for Undisclosed Pitch

Mastertext for Undisclosed Project

Slideshow Prototype for Dragon’s Den / Game Jam

















