PORTFOLIO

My professional experience ranges from Game / Level Design, Modelling Economies, Multiplayer, Scripting, Business Intelligence, Wireframing / UX, QA to Pitching, Research / Analysis, Teaching / Mentoring, Producing / Planning, Product Ownership, Remote / Consultant Design and more.

Work Samples

PVP/Multiplayer Design

Versus mode for Warhammer: Vermintide 2

Wireframe/UX

Shao Khan’s Tower update for Mortal Kombat X

Complete Game Dynamic/Playable Wireframe for Ballarina

Level Design

Pig Island levels for Angry Birds Action!

Segment level layouts used in randomization of the tracks for Ballarina

GDD

Documentation for Unannounced Game

Character Design & Scripting

Mocap/Animation and Scripting for Mortal Kombat X

Various Game Design

Planet Generation System for Space Engineers

Blocks and Cart System for Medieval Engineers

TLE update for MVP NJR

Balancing / Economy Design for Bloons Super Monkey 2

Asset management for Monster High

Breakdown & Improvements for Trolls vs Vikings 2

SWOT Analysis & 2.0 for MegaNumbers

TLE & Metrics for Mushroom Wars 2

AR Research for Undisclosed Pitch

Mastertext for Undisclosed Project

Visual Fast Prototype for Dragon’s Den / Game Jam