Work Samples

PVP/Multiplayer Design

Versus (PvP) Mode for Warhammer: Vermintide 2

Systems Design/Wireframing/UX

Warhammer 40K: Darktide


Warhammer: Vermintide 2

Mortal Kombat

Complete Game Dynamic/Playable Wireframe for Ballarina

Level Design

Pig Island levels for Angry Birds Action!

Segment level layouts used in randomization of the tracks for Ballarina


Documentation for Unannounced Game

Character Design & Scripting

Mocap/Animation and Scripting for Mortal Kombat X

Various Game Design

Planet Generation System for Space Engineers

Blocks and Cart System for Medieval Engineers

TLE update for MVP NJR

Balancing / Economy Design & Level Design for Bloons Super Monkey 2

Asset management for Monster High

Breakdown & Improvements for Trolls vs Vikings 2

SWOT Analysis & 2.0 for MegaNumbers

TLE & Metrics for Mushroom Wars 2

AR Research for Undisclosed Pitch

Mastertext for Undisclosed Project

Slideshow Prototype for Dragon’s Den / Game Jam