PORTFOLIO

Work Samples

PVP/Multiplayer Design

Versus (PvP) Mode for Warhammer: Vermintide 2

Systems Design/Wireframing/UX

Warhammer 40K: Darktide

https://www.playdarktide.com/news/dev-blog-mission-terminal/

Warhammer: Vermintide 2

Mortal Kombat

Complete Game Dynamic/Playable Wireframe for Ballarina

Level Design

Pig Island levels for Angry Birds Action!

Segment level layouts used in randomization of the tracks for Ballarina

GDD

Documentation for Unannounced Game

Character Design & Scripting

Mocap/Animation and Scripting for Mortal Kombat X

Various Game Design

Planet Generation System for Space Engineers

Blocks and Cart System for Medieval Engineers

TLE update for MVP NJR

Balancing / Economy Design & Level Design for Bloons Super Monkey 2

Asset management for Monster High

Breakdown & Improvements for Trolls vs Vikings 2

SWOT Analysis & 2.0 for MegaNumbers

TLE & Metrics for Mushroom Wars 2

AR Research for Undisclosed Pitch

Mastertext for Undisclosed Project

Slideshow Prototype for Dragon’s Den / Game Jam