My professional experience ranges from Game/Level Design, QA, Business Intelligence, Wireframing/UX to Pitching, Training, Producing/Planning, Product Ownership and more. For more information (i.e. work samples), continue to scroll this page. Some of the franchises worked on (as an all-rounded game designer) include:

  • Engineers
  • Bloons
  • Angry Birds
  • Game Shakers/Ballarina (Nickleodeon)
  • Monster High
  • Mortal Kombat

Work Samples

Level Design

Pig Island levels for Angry Birds Action!

Segment level layouts used in randomization of the tracks for Ballarina


Shao Khan’s Tower update for MKX

TLE update for MVP NJR

Various Game Design

Balancing for Bloons Super Monkey 2

Asset management for Monster High

AR Research for Undisclosed Pitch

Mastertext for Undisclosed Project

Visual Fast Prototype for Dragon’s Den / Game Jam

Mocap/Animation for MKX