PORTFOLIO

My professional experience ranges from Game/Level Design, QA, Business Intelligence, Wireframing/UX to Pitching, Training, Producing/Planning, Product Ownership and more. For more information (i.e. work samples), continue to scroll this page. Some of the franchises worked on (as an all-rounded game designer) include:

  • Engineers
  • Bloons
  • Angry Birds
  • Game Shakers/Ballarina (Nickleodeon)
  • Monster High
  • Mortal Kombat

Work Samples

Level Design

Pig Island levels for Angry Birds Action!

Segment level layouts used in randomization of the tracks for Ballarina

Wireframe/UX

Shao Khan’s Tower update for MKX

TLE update for MVP NJR

Various Game Design

Balancing for Bloons Super Monkey 2

Asset management for Monster High

AR Research for Undisclosed Pitch

Mastertext for Undisclosed Project

Visual Fast Prototype for Dragon’s Den / Game Jam

Mocap/Animation for MKX